NEVER RELEASED LEVELS
Zm_firewall_2worlds
Counter-Strike: Source Zombie Mod
This level was meant to be a unique experience! Allowing the player to jump through two different worlds. One based in a space region and they other, Minecraft. The level was meant to be large in scope and allow for players to barricade or either camp within selected areas. Sadly, this level was lost due to a corrupted hard drive issue.
Counter-Strike: Source Zombie Mod
This level was meant to be a unique experience! Allowing the player to jump through two different worlds. One based in a space region and they other, Minecraft. The level was meant to be large in scope and allow for players to barricade or either camp within selected areas. Sadly, this level was lost due to a corrupted hard drive issue.
Zm_Map
Counter-Strike: Source Zombie Mod
A Level that was meant to be a small map for zombie mod. Though, I never saw an ending with the level. Most likely moved to another project.
Counter-Strike: Source Zombie Mod
A Level that was meant to be a small map for zombie mod. Though, I never saw an ending with the level. Most likely moved to another project.
Trade_Coptic
Team Fortress 2
Created for idling servers in which users could trade, gain achievements, and play mini games. There was plenty of expansive opportunity with this level. But atlas, the VMF. file become corrupted and stopped compiling all together.
Team Fortress 2
Created for idling servers in which users could trade, gain achievements, and play mini games. There was plenty of expansive opportunity with this level. But atlas, the VMF. file become corrupted and stopped compiling all together.
Zm_firewall_Lebsroom
Counter-Strike: Source Zombie Mod
One of my favorite maps that I lost via hardware issues. A rat style map, inspired from a number of rat maps for zombie mod. The level was almost done, with mainly the house seen in the main image. The last part of the level before the VMF. was lost. There were plenty of camping spots and areas to barricade from.
Counter-Strike: Source Zombie Mod
One of my favorite maps that I lost via hardware issues. A rat style map, inspired from a number of rat maps for zombie mod. The level was almost done, with mainly the house seen in the main image. The last part of the level before the VMF. was lost. There were plenty of camping spots and areas to barricade from.
Contingency_canals
Contingency Mod
This level was one of the fortunate ones to see a release. The first version of the level shipped with the mod. But making changes to the core level, ended with a corrupted vmf. As you can see in the main image, an enclosed room with metal beams and windows, were meant to be an addition to the overall detailing of the level.
Contingency Mod
This level was one of the fortunate ones to see a release. The first version of the level shipped with the mod. But making changes to the core level, ended with a corrupted vmf. As you can see in the main image, an enclosed room with metal beams and windows, were meant to be an addition to the overall detailing of the level.
N/A
Situation Outbreak Mod
One of my later maps within the mod that was lost due to hardware issues. A map set in the spirit of Chernobyl.
Situation Outbreak Mod
One of my later maps within the mod that was lost due to hardware issues. A map set in the spirit of Chernobyl.
so_sv_Farmhouse
Situation Outbreak Mod
Created for the survival mod within Situation Outbreak. This map was inspired by Resistance 2 in which a player has to kill a boss within a dilapidated house within the game. Of course, lost due to hardware issues.
Situation Outbreak Mod
Created for the survival mod within Situation Outbreak. This map was inspired by Resistance 2 in which a player has to kill a boss within a dilapidated house within the game. Of course, lost due to hardware issues.
ls_emure
Lethal Stigma Mod
Though I never officially joined the team for the mod. I worked with the main designer on both Situation Outbreak and Contingency. I started working on a map for the mod, though a lost of interest killed the map.
Lethal Stigma Mod
Though I never officially joined the team for the mod. I worked with the main designer on both Situation Outbreak and Contingency. I started working on a map for the mod, though a lost of interest killed the map.